Not having used my GearVR in a while, I sometimes open the Oculus app and view what new games or experiences are available. To my surprise, a new entry titled "Nanite Fulcrum" appears in the store to be added to the line of "comic books in virtual reality fad" that isn't really a fad but really should be.
While Oculus Rift users can dive into this issue for free, if you are Gear VR user like myself, get ready to plunk down 99 cents or more if you don't catch this while on discount. Before opening the game I went ahead and did a quick refresher for myself with the other VR graphic novel offerings on Gear, Magnetique and the Madefire Comics app. Going with what things I have already seen done in this still fresh creative space, I was ready to jump in issue one of Nanite Fulcrum.
This review is going to touch little on the story only because there is very little here, so just focusing on making this spoiler free story wise will help you enjoy what plot points you are given if you do purchase it. The comic opens with a really neat title screen room where you get a little meta by popping on a pair of VR glasses in front of you, much fancier looking than the GearVR.
While graphic novels in the VR space have many options on how to present you their story, Nanite Fulcrum takes a little page out of the Madefire Comics app with pages and panels displayed in front of you. Images are crisp and the art is really well done. 3D rendered models are well made and fairly memorable for such a short story. I've noticed a swivel chair is almost mandatory for other experiences, but with things mainly in front of you, this is a recliner friendly experience with the occasional peering around behind you, it never is necessary.
One of my favorite features of Nanite Fulcrum are some panels have a blue highlight around them, if you stare at those panels you are then basically zoomed and transported into that panel. It sounds corny typing it,... Continue on steemit.com