Tournaments’ mechanics is created in such a way to give an opportunity to players in the future to make their own tournaments, configuring a wide range of settings (from an entry fee and distribution of the prize pool to requirements for participants and a choice of the battle system). We’ll write about this in details in the next article, now we want to share with you the details about the first two tournaments. Both will be launched with the same rules and the only difference will be in the battle system: DNA or items.Rules of the first tournaments
The first entry for every wizard to the tournament is free. It takes about 1k RAM for one wizard. This RAM is used to keep the whole copy of the wizard in the tournament. It’s done to prevent any changes in the wizard’s characteristics by, for example, changing the items on the wizard. However, the wizard can change items after the defeat and before the next entry to the tournament. The copy of the wizard will be updated for the next entry. This RAM will be released after the end of the tournament.
Next entry for the defeated wizard will cost 0,05 EOS. 80 % of this amount will increase the prize pool of the tournament and 20 % of it we’ll use to increase the CPU on the tournament’s contract to allow players not to pay for battle CPU themselves. It’s making the game more stable and independent from players’ resources.Tournament schedule
Wizards in these tournaments will fight every 30 sec according to the schedule if it’s possible. The schedule is similar to the Olympic system, where the highest place matches the biggest number of victories.
In the beginning, every wizard has 0 victories and start to fight on the lowest stage (0 level).
Wizards of 0 level will fight with each other in the queue, according to which they entered the tourna...