As Gods Unchained continues to grow, we may need to reprint cards from future sets to ensure a healthy balance between the amount of players and cards available. This excludes the Genesis set, which will never be reprinted.
Those who’ve kept an eagle eye on the Gods Unchained Roadmap may have picked up we’re laying down the groundwork for expansion. We’ve kept things within a tight-knit community so far, but as we continue to grow we’re looking at options to ensure we can preserve the long-term health, as well as the balance, of the game in a scenario where Gods Unchained becomes hyper successful and our user numbers move into the millions.
This is difficult because Gods Unchained leads a double life: by day it is a TCG that’s fun to play and extremely competitive, by night it fights crime in a cowl and a cape is a platform for mortals to collect and trade valuable assets. These are the fundamental pillars of Gods Unchained, and we want to make sure that both sides remain strong.Balancing act
It’s this duality that has led us to consider reprints on all expansion sets going ahead (excluding the Genesis set, which will never be reprinted) in the game’s future. While these aren’t planned any time soon, they look to be a viable option that protects both pillars and users if player numbers exceed card supply. Let’s take a look at the two extreme ends of things:
On one side: if we flood the game with assets in order to meet a growing playerbase, cards become available for all to take into the Arena. This is good for the game as everyone is on an even playing field, but not great for the economy; cards are no longer special as they become commonplace.
On the other extreme: if we leave cards as single prints only, these cards become incredibly scarce as the game grows – which is great for those who hold those cards – but not so great for the game. This would tip the balance too much in favor of a select few, as the utility o...